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 Post subject: I cannot create a stable mining age for the life of me.
PostPosted: Sun Aug 14, 2016 7:56 pm 
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Posts: 3
After five failed iterations of mining ages, I turn here for help.
I'm using Mystcraft 0.12.3.02 I'm also using Infinity Evolved for 1.7.10 (the one currently available on the FTB launcher).

So, I checked out this guide:

http://xcompwiz.com/wiki/doku.php?id=writing:symbols_summary

and I tried to create an age accordingly. The goal of the age was to setup a quarry and let it rip through the land.

First I created this one:

Linking page
Extreme Hills + M Biome
Single Biome Distribution
Stone Block
Water Block
Flat World
Lacking Large Features
Lacking Medium Features
Lacking Small Features
Dark Moon
Yellow Color
Zero Length
East Direction
Zenith Phase
Normal Sun
Dark Stars
No Weather
Normal Lighting
Natural Foliage Color
Natural Grass Color
Natural Water Color
Natural Sky Color
Natural Cloud Color
Natural Fog Color


This is my second book:

Linking page
Extreme Hills + M Biome
Single Biome Distribution
Stone Block
Water Block
Flat World
Lacking Large Features
Lacking Medium Features
Lacking Small Features
Zero Length
Zenith Phase
Normal Sun
Dark Moon
Dark Stars
No Weather
Normal Lighting


I expected this to be totally stable, I asked for no favors, just a simple, flat overworld. What was I greeted with?

Imminent death. Both times the same. I got every negative effect the is. It looked similar to this:
http://binarymage.com/forum/viewtopic.php?f=9&t=2907

I don't understand what is unstable here. I tried to be very specific so no instability causing features would be added at random...

Help me, please.


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 Post subject: Re: I cannot create a stable mining age for the life of me.
PostPosted: Sun Aug 14, 2016 8:02 pm 
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Joined: Sun Aug 14, 2016 7:42 pm
Posts: 3
It was the freaking biome. I tried with plains and it gave me weakness, slowness and hunger. Still seems a bit harsh. Is it because of the eternal day?


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 Post subject: Re: I cannot create a stable mining age for the life of me.
PostPosted: Sun Aug 14, 2016 8:07 pm 
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Joined: Mon Aug 27, 2012 7:42 pm
Posts: 4515
Both "Lacking medium features" and "Lacking small features" add instability.

The biome used will not affect it. The effects gotten will be random in either case.

Now, the amount of instability. If you are underneath a roof, you should see at most one effect on you. It's possible that monsters in the age have gotten a boost, and having that many draws (this should be a total of 6 draws) means it is likely that at least one draw is buffing native mobs.

Looking at your linked thread: Wither is definitely NOT something you should be seeing; I don't think mining fatigue is (but possibly since you got the second deck with both of those "lackings"). Nausea ... I don't know; that's the only instability I disable.

_________________
0.10.13.1-0.11.0 (and later): Safe linking and Mystcraft introduction: https://www.youtube.com/playlist?list=P ... HC6PDjh7ns

Currently a work in progress (3 of 5 parts finished). A 5 minute "TL; DW" summary is at the end of part 3. The first 10 minutes of part 3 are a summary of parts 1 and 2; part 3 is a decent job of being a self-contained mod spotlight, and does significant details on how to write worlds.

Part 4 will be looking at dangers of ages, coming soon


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 Post subject: Re: I cannot create a stable mining age for the life of me.
PostPosted: Sun Aug 14, 2016 8:28 pm 
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Joined: Sun Aug 14, 2016 7:42 pm
Posts: 3
Okay, I want to create a flat world with overworld ore spawn to quarry it out and use it as a source of ores.

I'd like to make it as simple as possible to setup.

I have to have an eternal day. Flat worldgen is wanted if it doesn't cause too much instability. (Does it?)
It has to have overworld ore spawn. So it has to be stone block.
Normal colors are preferred, but whatever works.
I'd like no weather if it causes no instability. Otherwise I can live with rain.
Features would be ones that lower instability. (Which are those?)

Perfectly, it would have no negative effects (is that possible with eternal day and flat worldgen?). Meteors, lightning, scorched earth, spontaneous explosions and the type is too much and I wouldn't include it.

How would that book look like? I've been at it for four hours and I'm down to last bits of energy.

Would that same book work just as well if I used Hell biome to get the nether ores?

Linking page
Plains Biome (Hell Biome?)
Single Biome Distribution
Stone Block
Water Block
Flat World (or Normal World Generation?)
Lacking Large Features (or ???)
Lacking Medium Features (or ???)
Lacking Small Features (or ???)
Zero Length
Zenith Phase
Normal Sun
Dark Moon
Dark Stars
No Weather (or Normal Weather?)
Normal Lighting


What should I put instead of the question marks or add in between anywhere?
I'm very grateful for any help I can get.


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 Post subject: Re: I cannot create a stable mining age for the life of me.
PostPosted: Sun Aug 14, 2016 8:38 pm 
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Joined: Mon Aug 27, 2012 7:42 pm
Posts: 4515
Karlovsky120 wrote:
Okay, I want to create a flat world with overworld ore spawn to quarry it out and use it as a source of ores.

I'd like to make it as simple as possible to setup.


Start with the overworld clone page.

http://binarymage.com/wiki/doku.php?id= ... rld-clones

Quote:
I have to have an eternal day. Flat worldgen is wanted if it doesn't cause too much instability. (Does it?)


Neither of these affect instability.

Quote:
I'd like no weather if it causes no instability. Otherwise I can live with rain.
Features would be ones that lower instability. (Which are those?)

Weather does not affect instability.
"Lacking Large Features" does not affect instability.

If your goal is no features / solid ground (no caves/ravines), then you need a small and medium feature that won't do anything.

** If you include "Lacking medium features" or "lacking small features", you will have an unstable age **

Look at the feature/size chart -- it's on the first page of the feature summary chart at http://xcompwiz.com/wiki/doku.php?id=wr ... ls_summary
Notice that lacking medium and lacking small have red coloring?

There are at least two ways to eliminate or minimize medium features. (villages with no village biomes; strongholds because there's only 3 of them).
There's no good way to eliminate smalls, but there are way to minimize their effect (surface lakes, and star fissure.)

_________________
0.10.13.1-0.11.0 (and later): Safe linking and Mystcraft introduction: https://www.youtube.com/playlist?list=P ... HC6PDjh7ns

Currently a work in progress (3 of 5 parts finished). A 5 minute "TL; DW" summary is at the end of part 3. The first 10 minutes of part 3 are a summary of parts 1 and 2; part 3 is a decent job of being a self-contained mod spotlight, and does significant details on how to write worlds.

Part 4 will be looking at dangers of ages, coming soon


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