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 Post subject: Mystcraft 0.12.2.00 [1.7.10]
PostPosted: Mon Jul 20, 2015 9:34 pm 
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This Mystcraft release was mostly bugfixes and compatibility handling for a few things.

I've been really busy with general travels and things. Haven't been home since slightly before MineCon, really, so I've had limited opportunity to work on things. Should be returning to a "normal" schedule at this point. Looking forward to all the fun things I have planned. ;)

Enjoy!

[BugFix]Fixes checking for new agebooks running on all items
[BugFix]Fixes the world unloading check on the baselining to only match the actual world
[BugFix]Fixes the "getLevelSeed" check to better handle remote state (even if local server state lingers)
[BugFix]Handles attempted linking of unregistered (not savable) entities (entity is destroyed)

[ModCompat]Adds a simple check to log errors should anyone actually try to use the chunkExists function from the chunk generator

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 Post subject: Mystcraft 0.12.3.00 [1.7.10]
PostPosted: Sun Aug 02, 2015 11:56 pm 
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Stuff! I get to work on features again! Whoo! :D

This build was focused on the trading system with villagers. I have lots of things in store for how this will evolve over time, but it's already quite nice. I'm happy with it.
The short and sweet version is "go right click on a Mystcraft villager. You'll be glad you did." :D
Mystcraft villagers now have shops which they restock over time. Not much selection, but they all get different things.
The pages they get are randomly selected based on the slot. The first slot can get a symbol with rank 1 or higher, the second slot can get a card with rank 2 or higher, and the third 3 or higher.
You are therefore guaranteed a renewing supply of at least one "rare" symbol per Mystcraft villager.

Note that I frequently refer to the pages as cards and the packs of pages as boosters. Sorry for any confusion this causes.

Enjoy!

[Trading]New Villager trading system implemented
[Trading]Villagers start with a collection of three types of cards (3 of each)
[Trading]Villagers start with 5 booster packs
[Trading]Booster packs cost 20 emeralds
[Trading]Villagers will sell their individual cards for emeralds
[Trading]Emeralds are deducted directly from the main inventory
[Trading]Villagers will restock their cards and boosters over time (chance to restock one of something every 5 mins)
[Trading]Restocking will happen even if the villager is unloaded
[Trading]Restocking will happen even if the villager GUI is currently open
[Trading]Villagers will never "forget" the three kinds of cards they started with

[Symbols]Moves Star Fissure to small features category
[Symbols]Moves large structures to medium features category
[Symbols]Reduces frequency of spheres generation (1 in 20 chunks will have a sphere, rather than 1 in 2.5)
[Symbols]Lowers max sphere generation height slightly (range is now [32-223])

[Interface]Adds indicator for missing link panel (with tooltip) to book binder

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 Post subject: Mystcraft 0.12.3.01 [1.7.10]
PostPosted: Wed Nov 11, 2015 10:38 pm 
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I know it's been a while. I've been busy with work and will be so for the foreseeable future. Not sure when I'll get more stuff released.

For now, here's a bug fix release.

[BugFix]Fixes accumulator logic for villager restocking time interval
[BugFix]Fixes ages always getting the same seeds in singleplayer

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 Post subject: Mystcraft 0.12.3.02 [1.7.10]
PostPosted: Sun Apr 24, 2016 9:10 pm 
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*Tiniest fanfare plays*

Bug fix release.

[BugFix]Attempts to prevent loops when a mod requests the save's terrain type

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 Post subject: Mystcraft 0.12.3.03 [1.7.10]
PostPosted: Mon Aug 08, 2016 12:40 am 
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*A slightly bigger fanfare plays*

Moar bug fixes!
I went through the GitHub issues tracker and pegged a bunch of things that had been collecting. Steadily getting back into my groove.

Enjoy!

[Interface]Improves first-time profiling gui text (Thanks to Hank_Riker)
[Feature]Adds a text field to the link modifier which allows setting the age seed to be used with unused age books
[Internal]Renamed Flat and Void to TerrainFlat and TerrainVoid
[Grammar]"Lacking" features now will not generate alongside other features
[BugFix]Symbols which happen to share names with biomes won't be changed to those biomes anymore
[BugFix]Fixes some issues with showing GUIs

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