Hello! Sorry for not posting more frequently!

The testing team has been checking over balance. Things are looking good. :)
Taking what we’d been looking at and noting the failures of the system, I added a leveling mechanic to the instability mechanics. Now they can scale better and limit how many times they get added to a world. This means that the system works much better, but it also sets us back some for testing the balance. We need to check over everything again to make sure that this change doesn’t break balance (though for the most part it should improve it). The main concern is that some things may need to be softened a little because they scale now.

While that’s going on I’ve been streaming some things I’ve been working on. If you want to catch me when I do that be sure to subscribe to my twitch channel (http://www.twitch.tv/xcompwiz). I don’t tend to know in advance when I will be streaming!
Last stream we went off on a tangent and played with colored portals. Now every time you place a book in a receptacle it will randomly select a color. That color will be used for the portal it spawns. It’s really quite cool looking. At present there isn’t an in-game way of selecting the color -just picking up and putting down the book again- but there will be a way in the future. :)

The stream also saw some bug fixes and some neat particle effects for when you link.

I just added config options for symbol registration. It’s now possible to prevent a symbol from being registered, effectively disabling it. This will remove the symbol from the game but not from ages or notebooks so be careful using it on existing saves! Things will work, but ages, for instance, might have to select a new symbol to replace the lost one.

I’ve got some other things in store for you, as well. I look forward to you getting to see these things and your responses.